Getting Around: Difference between revisions

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The only '''restricted areas''' within [[Kalderesh]] are the Grey Forest (reserved for members of the Royal Family) and the Great Forest of Harl, a sprawling northern woodland. No roads or trackways lead into the Harl: the entire forest is forbidden territory.
The only '''restricted areas''' within [[Kalderesh]] are the Grey Forest (reserved for members of the Royal Family) and the Great Forest of Harl, a sprawling northern woodland. No roads or trackways lead into the Harl: the entire forest is forbidden territory.


There are '''no restricted travel routes''' in Kalderesh. The Royal Road is a broad, well-maintained, well-patrolled circuit that connects all the major settlements. An extensive network of minor roads, of varying quality, interconnects settlements of all sizes. These are all public roads for the use of all citizens.
There are '''no restricted travel routes''' in Kalderesh. The [[Royal Road]] is a broad, well-maintained, well-patrolled circuit that connects all the major settlements. An extensive network of minor roads, of varying quality, interconnects settlements of all sizes. These are all public roads for the use of all citizens.


Regions without roads or trails are probably unsafe but are not restricted ''per se''.
Regions without roads or trails are probably unsafe but are not restricted ''per se''.
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'''Magical travel''' by fly, polymorph, teleport and ethereal plane is rare, and is usually facilitated by Mage Guilds or undertaken by powerful individuals.
'''Magical travel''' by fly, polymorph, teleport and ethereal plane is rare, and is usually facilitated by Mage Guilds or undertaken by powerful individuals.


'''Ocean and river travel''' is common in Kalderesh, not surprising given the nation’s naval heritage. Barges are often used to traverse navigable rivers with goods, while rowing boats and longships are used for transporting people. All harbours in Kalderesh can accommodate barges, longships and coasters. All but the smallest can also provide anchorage for cogs. Galleons can only be properly serviced in the largest harbours.
'''Ocean and river travel''' (see next section) is common in Kalderesh, not surprising given the nation’s naval heritage. Barges are often used to traverse navigable rivers with goods, while rowing boats and longships are used for transporting people. All harbours in Kalderesh can accommodate barges, longships and coasters. All but the smallest can also provide anchorage for cogs. Galleons can only be properly serviced in the largest harbours.


=Ocean and river travel=
[[File:33 ships boats.jpg|thumb|Scaled depictions of ships and boats]]
[[File:329 rowing boat.jpg|thumb|A rowing boat, used by fishermen, at anchor on the Handyr River.]]
Ocean and river travel is the fastest mode of non-magical transport available. With rates of up to about 300 kilometres per day, ocean going vessels can transport large cargoes and many people safely.
Ocean and river travel is the fastest mode of non-magical transport available. With rates of up to about 300 kilometres per day, ocean going vessels can transport large cargoes and many people safely.


The table below details the size, carrying capacity and speed of ocean and river-going vessels; their relatives sizes are illustrated opposite. Travel times between major harbours are tabulated at the bottom of this page.
The table below details the size, carrying capacity and speed of ocean and river-going vessels; their relatives sizes are illustrated. Travel times between major harbours are tabulated at the bottom of this page.
 
 
''So besides rowing boats and barges, there’s three other types of ships. Oh, and don’t make the mistake of confusing ships and boats. You can put a boat in a ship, but you can’t put a ship in a boat! Anyway, let me explain it to you in terms of horses, cos you look like the type who knows your way around a horse but think an oar is found down a mine.
 
''So take your fancy race horse. It’s real fast and gorgeous. All the celebrities have one. Just don’t try to carry your monthly shopping with you – this model doesn’t do saddle bags! Then there’s a good sturdy riding horse. It has a decent speed, you can load it with saddlebags and lots of extra stuff, and you can go off-road pretty much anywhere.
 
''And then there’s your war horse, you know, those massive beasts the Paladins of D’Aad go charging around on. It can carry the paladin, his armour, and half the town, and just keep on going forever – while wearing its own armour!
 
''And don’t forget the donkey! It goes anywhere, and you can load it with a dozen war horses, their paladins, and all the cargo. It’s UAF but if you’re serious about taking lots of things a long way up a mountain, and back again, you want a donkey.
 
''A barge is like a donkey, a sloop’s like a race horse, a brigantine’s like a riding horse, and a galleon is the war horse.
 
''A sloop has one mast, it’s fast and can slip into tight spaces. It’s great for moving small groups of people around. As long as you stay within sight of the coast, you’ll be hundreds. And there are some really pretty ones that the nobles use for sunset cruises and such. The brigantine has two masts, it’s a solid and fast ship, ideal for crossing the ocean and even going up-river. It’s the kind of vessel that traders in a hurry use – and also pirates!
 
''Finally there’s the galleon. This is the big boy of the deep sea. With four masts, you can shift 500 tons of stuff anywhere across the world. Bon voyage!
 
— ''Old Franky, Harbour Master, Barforos''


----
----
[[File:296 ship.jpg|thumb|The Captain’s cabin aboard the HMNV Staven.]]


'''Table: Ship and boats'''
'''Table: Ship and boats'''
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| 3 gp
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=See also=
#[[Kalderani Symbolism|Symbolism]]
#[[Currency]]
#[[Weather]]
#[[Calendar]]
#[[How Much Do Things Cost?]]
#[[Where To Find Out Things]]
#[[Where To Stay]]
#[[Entertainment]]
#[[Language]]
#[[Etiquette]]

Latest revision as of 17:29, 22 March 2022

Restrictions on travel

The only restricted areas within Kalderesh are the Grey Forest (reserved for members of the Royal Family) and the Great Forest of Harl, a sprawling northern woodland. No roads or trackways lead into the Harl: the entire forest is forbidden territory.

There are no restricted travel routes in Kalderesh. The Royal Road is a broad, well-maintained, well-patrolled circuit that connects all the major settlements. An extensive network of minor roads, of varying quality, interconnects settlements of all sizes. These are all public roads for the use of all citizens.

Regions without roads or trails are probably unsafe but are not restricted per se.

There are seven free cities in Kalderesh. While travel up to these cities is unbounded, different regulations may hold sway once inside the city limits, and are best avoided entirely.

Dangerous locations

The rough terrain of, and surrounding, the Krethes and Barobur Mountains, are the breeding ground of a number of dangerous species. These mountains and their foothills should be avoided at all costs. In addition, the weather at higher altitudes is inclement.

Several swamps occur in lower-lying ground across Kalderesh. This terrain is very hazardous and often infested by dangerous species.

The Great Forests of Kalderesh are the demesne of various Druidic Circles. Unwelcome visitors are never heard of again.

The sea around The Shallows, and off the shore of the Grey Swamp, is treacherous and is to be avoided.

The free cities in Kalderesh are not subject to Kalderani regulations. Instead, decrees are issued by local fiat, and there is no recourse to the royal law should a dispute arise. Thus, free cities are best avoided.

Luxury locations

Two cities stand out as magnificent and indulgent: the capital Camfor (the City of the Sun) and Pai (the City on the Lake). Travellers from afar, both local and overseas, regularly visit these cities to revel in their glory.

Immigration/emigration

There is no restriction on emigration from Kalderesh. Individuals who wish to immigrate (i.e. become a Kalderani citizen) need to comply with the proscriptions of subsection A-17(4) of the Kalderani Statutes.

Common methods of travel

Road travel by foot, horse, cart, and wagon is widely used. Details for mounts and modes of transport are summarized in an adjacent table.

Aerial travel by griffon or hippogriff is extremely rare, expensive, and challenging, but not impossible.

Magical travel by fly, polymorph, teleport and ethereal plane is rare, and is usually facilitated by Mage Guilds or undertaken by powerful individuals.

Ocean and river travel (see next section) is common in Kalderesh, not surprising given the nation’s naval heritage. Barges are often used to traverse navigable rivers with goods, while rowing boats and longships are used for transporting people. All harbours in Kalderesh can accommodate barges, longships and coasters. All but the smallest can also provide anchorage for cogs. Galleons can only be properly serviced in the largest harbours.

Ocean and river travel

Scaled depictions of ships and boats
A rowing boat, used by fishermen, at anchor on the Handyr River.

Ocean and river travel is the fastest mode of non-magical transport available. With rates of up to about 300 kilometres per day, ocean going vessels can transport large cargoes and many people safely.

The table below details the size, carrying capacity and speed of ocean and river-going vessels; their relatives sizes are illustrated. Travel times between major harbours are tabulated at the bottom of this page.


So besides rowing boats and barges, there’s three other types of ships. Oh, and don’t make the mistake of confusing ships and boats. You can put a boat in a ship, but you can’t put a ship in a boat! Anyway, let me explain it to you in terms of horses, cos you look like the type who knows your way around a horse but think an oar is found down a mine.

So take your fancy race horse. It’s real fast and gorgeous. All the celebrities have one. Just don’t try to carry your monthly shopping with you – this model doesn’t do saddle bags! Then there’s a good sturdy riding horse. It has a decent speed, you can load it with saddlebags and lots of extra stuff, and you can go off-road pretty much anywhere.

And then there’s your war horse, you know, those massive beasts the Paladins of D’Aad go charging around on. It can carry the paladin, his armour, and half the town, and just keep on going forever – while wearing its own armour!

And don’t forget the donkey! It goes anywhere, and you can load it with a dozen war horses, their paladins, and all the cargo. It’s UAF but if you’re serious about taking lots of things a long way up a mountain, and back again, you want a donkey.

A barge is like a donkey, a sloop’s like a race horse, a brigantine’s like a riding horse, and a galleon is the war horse.

A sloop has one mast, it’s fast and can slip into tight spaces. It’s great for moving small groups of people around. As long as you stay within sight of the coast, you’ll be hundreds. And there are some really pretty ones that the nobles use for sunset cruises and such. The brigantine has two masts, it’s a solid and fast ship, ideal for crossing the ocean and even going up-river. It’s the kind of vessel that traders in a hurry use – and also pirates!

Finally there’s the galleon. This is the big boy of the deep sea. With four masts, you can shift 500 tons of stuff anywhere across the world. Bon voyage!

Old Franky, Harbour Master, Barforos


The Captain’s cabin aboard the HMNV Staven.

Table: Ship and boats

vessel size (feet) crew size and passengers cargo capactiy km / day notes
Rowing boat 14 x 5 1 crew, 2 pax 200 kg 144 Rivers, lakes, shallow coastal regions.
Canal barge 75 x 15 6 crew 100 t 96 Either poled or pulled by horses along a canal path. River, canals, lakes.
Coaster, Sloop, Runner 65 x 12 10 crew, 10 pax 100 t 240 1 mast with triangular sails. Small merchant ship. Lightly armoured, fast, able to slip into tight spaces; ideal for moving small groups of people. Used as luxury yachts by nobles. Small sterncastle. Coastal regions only. Weapons: 1 ballista.
Cog, Brigantine, Hunter 85 x 15 20 crew, 20 pax 150 t 240 2 masts with square sails. A solid, robust and dangerous ship of the sea. Fast; used by smugglers, pirates, traders in a hurry. One deck, fore- and stern-castle. Ocean and river travel. Weapons: 2 ballistas, 1 mangonel.
Galleon, Hauler 160 x 30 40 crew, 40 pax 500 t 192 3 masts with square sails. Ponderous; carry massive cargos reliably across ocean. Most rigged for cargo only. Three decks. Aft- and fore-castles have two decks. Can be converted to 50 ton cargo + 500 people. Weapons: 1 ballista, 2 mangonels.
Longship, Galley 75 x 20 52 crew, 140 pax 50 t 320 1 mast with triangular sail. 50 oars. Flat bottomed, easily beached. Good for sailing up rivers and estuaries. Can be used for long sea voyages with an experienced crew.
Hunter 85 x 15 20 crew, 20 pax 150 t 240 2 masts with square sails. A solid, robust and dangerous ship of the sea. Fast; used by smugglers, pirates, traders in a hurry. One deck, fore- and stern-castle. Ocean and river travel. Weapons: 2 ballistas, 1 mangonel.

Travel times between locations

Travel rates via the Royal Road and via ship (following standard navigational routes) are given in the tables below.


Table: Royal Road travel times (days) between major centres

Asafor Azerel Barforos Camfor Coth-Rom Daernbeck Londesh Pai Torbeck
Asafor 51.9 20.3 45.2 20.6 37.2 13.3 19.7 34.6
Azerel 51.9 31.6 6.7 29.0 22.5 38.6 32.0 18.5
Barforos 20.3 31.6 24.9 28.8 45.4 7.0 38.5 14.3
Camfor 45.2 6.7 24.9 22.3 24.7 31.9 32.0 11.8
Coth-Rom 20.6 29.0 28.8 22.3 16.6 35.8 9.7 11.7
Daernbeck 37.2 22.5 45.4 24.7 16.6 52.4 26.3 28.3
Londesh 13.3 38.6 7.0 31.9 35.8 52.4 33.0 21.3
Pai 19.7 32.0 38.5 32.0 9.7 26.3 33.0 21.4
Torbeck 34.6 18.5 14.3 11.8 11.7 28.3 21.3 21.4

Royal Eight: Camfor – Daernbeck – Coth Rom – Torbeck – Barforos – Londesh – Asafor – Pai – Coth Rom – Torbeck – Camfor (141 days).

Royal Loop: Camfor – Daernbeck – Coth Rom – Pai – Asafor – Londesh – Barforos – Torbeck – Camfor (117 days).


Table: Ocean travel time (days) between major harbours, along standard sea routes

Camfor Staven Dorbeach Daernbeck Coth-Rom Strongfield Savimasko Dromfor Londesh Barforos Torbeck
Camfor 0.9 1.3 5.7 8.3 8.4 8.4 9.3 4.4 3.0 2.3
Staven 0.9 0.6 5.0 9.5 4.7 3.2 2.5
Dorbeach 1.3 0.6 4.4
Daernbeck 5.7 5.0 4.4 2.6 2.8 2.7 3.3 8.0 7.4
Coth-Rom 8.3 2.6 0.7 1.4 1.9 8.4
Strongfield 8.4 2.8 0.7 1.1 1.7 8.2 9.1
Savimasko 8.4 2.7 1.4 1.1 0.7 7.2
Dromfor 9.3 9.5 3.3 1.9 1.7 0.7 5.0 6.5 7.3
Londesh 4.4 4.7 5.0 1.6 2.5
Barforos 3.0 3.2 8.0 8.4 8.2 7.2 6.5 1.6 1.2
Torbeck 2.3 2.5 7.4 9.1 7.3 2.5 1.2

Travel time, in days, assumes perfect sailing conditions, allowing 240 km/day to be covered. Times can double or triple under adverse conditions.


Table: Overland travel rates and daily distance

surface km / day km / hour miles / hour max km/day
Royal Road 35 4.3 21.4 56
Minor Road 22 2.8 13.7 36
No road 14 1.8 8.7 23
Rough 7 0.9 4.3 12

Distances and speeds given for sustainable travel: walking for 8 hours with moderate kit, or riding on horseback with heavy kit. The last column gives the distance for one day travel, for 10 hours, after which a full day’s rest is needed.


Table: Waterborne travel

vehicle km per day
Rowing boat (river) 144
Canal barge (river) 96
Coaster/Sloop/Runner 240
Cog/Brigantine/Hunter 240
Galleon/Hauler 192
Longship/Galley 320

Table: Cost of travel-related equipment and livestock

item cost
rowing boat 50 gp
canal barge 500 gp
coaster/sloop/runner 5,000 gp
cog/brigantine/hunter 10,000 gp
galleon/hauler 50,000 gp
longship/galley 10,000 gp
oar, common 2 gp
oar, longship 10 gp
sail 35 gp
cart 30 gp
carriage, common 150 gp
carriage, ornamental 2,000 gp
coach, grand 10,000 gp
chariot, riding 200 gp
chariot, war 500 gp
wagon, open 150 gp
wagon, closed 250 gp
wagon, wheel 5 gp

Table: Animal carriers

creature cn cost
dog 150 20 gp
horse, draft 2,600 200 gp
horse, riding 1,800 75 gp
war horse, light 1,700 150 gp
war horse, med. 2,200 225 gp
war horse, heavy 2,600 400 gp
mule 2,500 8 gp
ox 2,200 15 gp

Table: Horse accessories

accessory weight
cost
barding, plate 850 2,000 gp
barding, leather 600 150 gp
bit and bridle 30 15 sp
cart harness 10 2 gp
horse shoes 100 1 gp
saddle, riding 350 10 gp
saddle bags, L 80 4 gp
saddle bags, S 50 3 gp
saddle blanket 40 3 gp

Table: Stowage capacity

item capacity dimensions weight cost
Backpack 500 3’ × 2’ × 1’ 20 2 gp
Basket, large 200 2’ × 2’ × 2’ 10 3 sp
Basket, small 100 1’ × 1’ × 1’ 1 5 cp
Belt pouch, large 80 6” × 8” × 2” 10 1 gp
Belt pouch, small 50 4” × 6” × 2” 5 7 sp
Chest, large 1,000 3’ × 2’ × 2’ 250 2 gp
Chest, small 400 2’ × 1’ × 1’ 100 1 gp
Sack, large 300 2’ × 2’ × 1’ 5 2 sp
Sack, small 150 1’ × 1’ × 8” 1 5 cp
Saddle bags, large 300 18” × 1’ × 6” 80 4 gp
Saddle bags, small 200 1’ × 1’ × 6” 50 3 gp

See also

  1. Symbolism
  2. Currency
  3. Weather
  4. Calendar
  5. How Much Do Things Cost?
  6. Where To Find Out Things
  7. Where To Stay
  8. Entertainment
  9. Language
  10. Etiquette