Getting Around: Difference between revisions
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The only '''restricted areas''' within [[Kalderesh]] are the Grey Forest (reserved for members of the Royal Family) and the Great Forest of Harl, a sprawling northern woodland. No roads or trackways lead into the Harl: the entire forest is forbidden territory. | The only '''restricted areas''' within [[Kalderesh]] are the Grey Forest (reserved for members of the Royal Family) and the Great Forest of Harl, a sprawling northern woodland. No roads or trackways lead into the Harl: the entire forest is forbidden territory. | ||
There are '''no restricted travel routes''' in Kalderesh. The Royal Road is a broad, well-maintained, well-patrolled circuit that connects all the major settlements. An extensive network of minor roads, of varying quality, interconnects settlements of all sizes. These are all public roads for the use of all citizens. | There are '''no restricted travel routes''' in Kalderesh. The [[Royal Road]] is a broad, well-maintained, well-patrolled circuit that connects all the major settlements. An extensive network of minor roads, of varying quality, interconnects settlements of all sizes. These are all public roads for the use of all citizens. | ||
Regions without roads or trails are probably unsafe but are not restricted ''per se''. | Regions without roads or trails are probably unsafe but are not restricted ''per se''. | ||
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=Ocean and river travel= | =Ocean and river travel= | ||
[[File:33 ships boats.jpg|thumb|Scaled depictions of ships and boats]] | |||
[[File:329 rowing boat.jpg|thumb|A rowing boat, used by fishermen, at anchor on the Handyr River.]] | |||
Ocean and river travel is the fastest mode of non-magical transport available. With rates of up to about 300 kilometres per day, ocean going vessels can transport large cargoes and many people safely. | Ocean and river travel is the fastest mode of non-magical transport available. With rates of up to about 300 kilometres per day, ocean going vessels can transport large cargoes and many people safely. | ||
The table below details the size, carrying capacity and speed of ocean and river-going vessels; their relatives sizes are illustrated. Travel times between major harbours are tabulated at the bottom of this page. | The table below details the size, carrying capacity and speed of ocean and river-going vessels; their relatives sizes are illustrated. Travel times between major harbours are tabulated at the bottom of this page. | ||
''So besides rowing boats and barges, there’s three other types of ships. Oh, and don’t make the mistake of confusing ships and boats. You can put a boat in a ship, but you can’t put a ship in a boat! Anyway, let me explain it to you in terms of horses, cos you look like the type who knows your way around a horse but think an oar is found down a mine. | |||
''So take your fancy race horse. It’s real fast and gorgeous. All the celebrities have one. Just don’t try to carry your monthly shopping with you – this model doesn’t do saddle bags! Then there’s a good sturdy riding horse. It has a decent speed, you can load it with saddlebags and lots of extra stuff, and you can go off-road pretty much anywhere. | |||
''And then there’s your war horse, you know, those massive beasts the Paladins of D’Aad go charging around on. It can carry the paladin, his armour, and half the town, and just keep on going forever – while wearing its own armour! | |||
''And don’t forget the donkey! It goes anywhere, and you can load it with a dozen war horses, their paladins, and all the cargo. It’s UAF but if you’re serious about taking lots of things a long way up a mountain, and back again, you want a donkey. | |||
''A barge is like a donkey, a sloop’s like a race horse, a brigantine’s like a riding horse, and a galleon is the war horse. | |||
''A sloop has one mast, it’s fast and can slip into tight spaces. It’s great for moving small groups of people around. As long as you stay within sight of the coast, you’ll be hundreds. And there are some really pretty ones that the nobles use for sunset cruises and such. The brigantine has two masts, it’s a solid and fast ship, ideal for crossing the ocean and even going up-river. It’s the kind of vessel that traders in a hurry use – and also pirates! | |||
''Finally there’s the galleon. This is the big boy of the deep sea. With four masts, you can shift 500 tons of stuff anywhere across the world. Bon voyage! | |||
— ''Old Franky, Harbour Master, Barforos'' | |||
---- | ---- | ||
[[File:296 ship.jpg|thumb|The Captain’s cabin aboard the HMNV Staven.]] | |||
'''Table: Ship and boats''' | '''Table: Ship and boats''' | ||
| Line 682: | Line 701: | ||
| 3 gp | | 3 gp | ||
|} | |} | ||
=See also= | |||
#[[Kalderani Symbolism|Symbolism]] | |||
#[[Currency]] | |||
#[[Weather]] | |||
#[[Calendar]] | |||
#[[How Much Do Things Cost?]] | |||
#[[Where To Find Out Things]] | |||
#[[Where To Stay]] | |||
#[[Entertainment]] | |||
#[[Language]] | |||
#[[Etiquette]] | |||
Latest revision as of 17:29, 22 March 2022
Restrictions on travel
The only restricted areas within Kalderesh are the Grey Forest (reserved for members of the Royal Family) and the Great Forest of Harl, a sprawling northern woodland. No roads or trackways lead into the Harl: the entire forest is forbidden territory.
There are no restricted travel routes in Kalderesh. The Royal Road is a broad, well-maintained, well-patrolled circuit that connects all the major settlements. An extensive network of minor roads, of varying quality, interconnects settlements of all sizes. These are all public roads for the use of all citizens.
Regions without roads or trails are probably unsafe but are not restricted per se.
There are seven free cities in Kalderesh. While travel up to these cities is unbounded, different regulations may hold sway once inside the city limits, and are best avoided entirely.
Dangerous locations
The rough terrain of, and surrounding, the Krethes and Barobur Mountains, are the breeding ground of a number of dangerous species. These mountains and their foothills should be avoided at all costs. In addition, the weather at higher altitudes is inclement.
Several swamps occur in lower-lying ground across Kalderesh. This terrain is very hazardous and often infested by dangerous species.
The Great Forests of Kalderesh are the demesne of various Druidic Circles. Unwelcome visitors are never heard of again.
The sea around The Shallows, and off the shore of the Grey Swamp, is treacherous and is to be avoided.
The free cities in Kalderesh are not subject to Kalderani regulations. Instead, decrees are issued by local fiat, and there is no recourse to the royal law should a dispute arise. Thus, free cities are best avoided.
Luxury locations
Two cities stand out as magnificent and indulgent: the capital Camfor (the City of the Sun) and Pai (the City on the Lake). Travellers from afar, both local and overseas, regularly visit these cities to revel in their glory.
Immigration/emigration
There is no restriction on emigration from Kalderesh. Individuals who wish to immigrate (i.e. become a Kalderani citizen) need to comply with the proscriptions of subsection A-17(4) of the Kalderani Statutes.
Common methods of travel
Road travel by foot, horse, cart, and wagon is widely used. Details for mounts and modes of transport are summarized in an adjacent table.
Aerial travel by griffon or hippogriff is extremely rare, expensive, and challenging, but not impossible.
Magical travel by fly, polymorph, teleport and ethereal plane is rare, and is usually facilitated by Mage Guilds or undertaken by powerful individuals.
Ocean and river travel (see next section) is common in Kalderesh, not surprising given the nation’s naval heritage. Barges are often used to traverse navigable rivers with goods, while rowing boats and longships are used for transporting people. All harbours in Kalderesh can accommodate barges, longships and coasters. All but the smallest can also provide anchorage for cogs. Galleons can only be properly serviced in the largest harbours.
Ocean and river travel
Ocean and river travel is the fastest mode of non-magical transport available. With rates of up to about 300 kilometres per day, ocean going vessels can transport large cargoes and many people safely.
The table below details the size, carrying capacity and speed of ocean and river-going vessels; their relatives sizes are illustrated. Travel times between major harbours are tabulated at the bottom of this page.
So besides rowing boats and barges, there’s three other types of ships. Oh, and don’t make the mistake of confusing ships and boats. You can put a boat in a ship, but you can’t put a ship in a boat! Anyway, let me explain it to you in terms of horses, cos you look like the type who knows your way around a horse but think an oar is found down a mine.
So take your fancy race horse. It’s real fast and gorgeous. All the celebrities have one. Just don’t try to carry your monthly shopping with you – this model doesn’t do saddle bags! Then there’s a good sturdy riding horse. It has a decent speed, you can load it with saddlebags and lots of extra stuff, and you can go off-road pretty much anywhere.
And then there’s your war horse, you know, those massive beasts the Paladins of D’Aad go charging around on. It can carry the paladin, his armour, and half the town, and just keep on going forever – while wearing its own armour!
And don’t forget the donkey! It goes anywhere, and you can load it with a dozen war horses, their paladins, and all the cargo. It’s UAF but if you’re serious about taking lots of things a long way up a mountain, and back again, you want a donkey.
A barge is like a donkey, a sloop’s like a race horse, a brigantine’s like a riding horse, and a galleon is the war horse.
A sloop has one mast, it’s fast and can slip into tight spaces. It’s great for moving small groups of people around. As long as you stay within sight of the coast, you’ll be hundreds. And there are some really pretty ones that the nobles use for sunset cruises and such. The brigantine has two masts, it’s a solid and fast ship, ideal for crossing the ocean and even going up-river. It’s the kind of vessel that traders in a hurry use – and also pirates!
Finally there’s the galleon. This is the big boy of the deep sea. With four masts, you can shift 500 tons of stuff anywhere across the world. Bon voyage!
— Old Franky, Harbour Master, Barforos
Table: Ship and boats
| vessel | size (feet) | crew size and passengers | cargo capactiy | km / day | notes |
|---|---|---|---|---|---|
| Rowing boat | 14 x 5 | 1 crew, 2 pax | 200 kg | 144 | Rivers, lakes, shallow coastal regions. |
| Canal barge | 75 x 15 | 6 crew | 100 t | 96 | Either poled or pulled by horses along a canal path. River, canals, lakes. |
| Coaster, Sloop, Runner | 65 x 12 | 10 crew, 10 pax | 100 t | 240 | 1 mast with triangular sails. Small merchant ship. Lightly armoured, fast, able to slip into tight spaces; ideal for moving small groups of people. Used as luxury yachts by nobles. Small sterncastle. Coastal regions only. Weapons: 1 ballista. |
| Cog, Brigantine, Hunter | 85 x 15 | 20 crew, 20 pax | 150 t | 240 | 2 masts with square sails. A solid, robust and dangerous ship of the sea. Fast; used by smugglers, pirates, traders in a hurry. One deck, fore- and stern-castle. Ocean and river travel. Weapons: 2 ballistas, 1 mangonel. |
| Galleon, Hauler | 160 x 30 | 40 crew, 40 pax | 500 t | 192 | 3 masts with square sails. Ponderous; carry massive cargos reliably across ocean. Most rigged for cargo only. Three decks. Aft- and fore-castles have two decks. Can be converted to 50 ton cargo + 500 people. Weapons: 1 ballista, 2 mangonels. |
| Longship, Galley | 75 x 20 | 52 crew, 140 pax | 50 t | 320 | 1 mast with triangular sail. 50 oars. Flat bottomed, easily beached. Good for sailing up rivers and estuaries. Can be used for long sea voyages with an experienced crew. |
| Hunter | 85 x 15 | 20 crew, 20 pax | 150 t | 240 | 2 masts with square sails. A solid, robust and dangerous ship of the sea. Fast; used by smugglers, pirates, traders in a hurry. One deck, fore- and stern-castle. Ocean and river travel. Weapons: 2 ballistas, 1 mangonel. |
Travel times between locations
Travel rates via the Royal Road and via ship (following standard navigational routes) are given in the tables below.
Table: Royal Road travel times (days) between major centres
| Asafor | Azerel | Barforos | Camfor | Coth-Rom | Daernbeck | Londesh | Pai | Torbeck | |
|---|---|---|---|---|---|---|---|---|---|
| Asafor | — | 51.9 | 20.3 | 45.2 | 20.6 | 37.2 | 13.3 | 19.7 | 34.6 |
| Azerel | 51.9 | — | 31.6 | 6.7 | 29.0 | 22.5 | 38.6 | 32.0 | 18.5 |
| Barforos | 20.3 | 31.6 | — | 24.9 | 28.8 | 45.4 | 7.0 | 38.5 | 14.3 |
| Camfor | 45.2 | 6.7 | 24.9 | — | 22.3 | 24.7 | 31.9 | 32.0 | 11.8 |
| Coth-Rom | 20.6 | 29.0 | 28.8 | 22.3 | — | 16.6 | 35.8 | 9.7 | 11.7 |
| Daernbeck | 37.2 | 22.5 | 45.4 | 24.7 | 16.6 | — | 52.4 | 26.3 | 28.3 |
| Londesh | 13.3 | 38.6 | 7.0 | 31.9 | 35.8 | 52.4 | — | 33.0 | 21.3 |
| Pai | 19.7 | 32.0 | 38.5 | 32.0 | 9.7 | 26.3 | 33.0 | — | 21.4 |
| Torbeck | 34.6 | 18.5 | 14.3 | 11.8 | 11.7 | 28.3 | 21.3 | 21.4 | — |
Royal Eight: Camfor – Daernbeck – Coth Rom – Torbeck – Barforos – Londesh – Asafor – Pai – Coth Rom – Torbeck – Camfor (141 days).
Royal Loop: Camfor – Daernbeck – Coth Rom – Pai – Asafor – Londesh – Barforos – Torbeck – Camfor (117 days).
Table: Ocean travel time (days) between major harbours, along standard sea routes
| Camfor | Staven | Dorbeach | Daernbeck | Coth-Rom | Strongfield | Savimasko | Dromfor | Londesh | Barforos | Torbeck | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Camfor | — | 0.9 | 1.3 | 5.7 | 8.3 | 8.4 | 8.4 | 9.3 | 4.4 | 3.0 | 2.3 |
| Staven | 0.9 | — | 0.6 | 5.0 | — | — | — | 9.5 | 4.7 | 3.2 | 2.5 |
| Dorbeach | 1.3 | 0.6 | — | 4.4 | — | — | — | — | — | — | — |
| Daernbeck | 5.7 | 5.0 | 4.4 | — | 2.6 | 2.8 | 2.7 | 3.3 | — | 8.0 | 7.4 |
| Coth-Rom | 8.3 | — | — | 2.6 | — | 0.7 | 1.4 | 1.9 | — | 8.4 | — |
| Strongfield | 8.4 | — | — | 2.8 | 0.7 | — | 1.1 | 1.7 | — | 8.2 | 9.1 |
| Savimasko | 8.4 | — | — | 2.7 | 1.4 | 1.1 | — | 0.7 | — | 7.2 | — |
| Dromfor | 9.3 | 9.5 | — | 3.3 | 1.9 | 1.7 | 0.7 | — | 5.0 | 6.5 | 7.3 |
| Londesh | 4.4 | 4.7 | — | — | — | — | — | 5.0 | — | 1.6 | 2.5 |
| Barforos | 3.0 | 3.2 | — | 8.0 | 8.4 | 8.2 | 7.2 | 6.5 | 1.6 | — | 1.2 |
| Torbeck | 2.3 | 2.5 | — | 7.4 | — | 9.1 | — | 7.3 | 2.5 | 1.2 | — |
Travel time, in days, assumes perfect sailing conditions, allowing 240 km/day to be covered. Times can double or triple under adverse conditions.
Table: Overland travel rates and daily distance
| surface | km / day | km / hour | miles / hour | max km/day |
|---|---|---|---|---|
| Royal Road | 35 | 4.3 | 21.4 | 56 |
| Minor Road | 22 | 2.8 | 13.7 | 36 |
| No road | 14 | 1.8 | 8.7 | 23 |
| Rough | 7 | 0.9 | 4.3 | 12 |
Distances and speeds given for sustainable travel: walking for 8 hours with moderate kit, or riding on horseback with heavy kit. The last column gives the distance for one day travel, for 10 hours, after which a full day’s rest is needed.
Table: Waterborne travel
| vehicle | km per day |
|---|---|
| Rowing boat (river) | 144 |
| Canal barge (river) | 96 |
| Coaster/Sloop/Runner | 240 |
| Cog/Brigantine/Hunter | 240 |
| Galleon/Hauler | 192 |
| Longship/Galley | 320 |
Table: Cost of travel-related equipment and livestock
| item | cost |
|---|---|
| rowing boat | 50 gp |
| canal barge | 500 gp |
| coaster/sloop/runner | 5,000 gp |
| cog/brigantine/hunter | 10,000 gp |
| galleon/hauler | 50,000 gp |
| longship/galley | 10,000 gp |
| oar, common | 2 gp |
| oar, longship | 10 gp |
| sail | 35 gp |
| cart | 30 gp |
| carriage, common | 150 gp |
| carriage, ornamental | 2,000 gp |
| coach, grand | 10,000 gp |
| chariot, riding | 200 gp |
| chariot, war | 500 gp |
| wagon, open | 150 gp |
| wagon, closed | 250 gp |
| wagon, wheel | 5 gp |
Table: Animal carriers
| creature | cn | cost |
|---|---|---|
| dog | 150 | 20 gp |
| horse, draft | 2,600 | 200 gp |
| horse, riding | 1,800 | 75 gp |
| war horse, light | 1,700 | 150 gp |
| war horse, med. | 2,200 | 225 gp |
| war horse, heavy | 2,600 | 400 gp |
| mule | 2,500 | 8 gp |
| ox | 2,200 | 15 gp |
Table: Horse accessories
| accessory | weight |
cost |
|---|---|---|
| barding, plate | 850 | 2,000 gp |
| barding, leather | 600 | 150 gp |
| bit and bridle | 30 | 15 sp |
| cart harness | 10 | 2 gp |
| horse shoes | 100 | 1 gp |
| saddle, riding | 350 | 10 gp |
| saddle bags, L | 80 | 4 gp |
| saddle bags, S | 50 | 3 gp |
| saddle blanket | 40 | 3 gp |
Table: Stowage capacity
| item | capacity | dimensions | weight | cost |
|---|---|---|---|---|
| Backpack | 500 | 3’ × 2’ × 1’ | 20 | 2 gp |
| Basket, large | 200 | 2’ × 2’ × 2’ | 10 | 3 sp |
| Basket, small | 100 | 1’ × 1’ × 1’ | 1 | 5 cp |
| Belt pouch, large | 80 | 6” × 8” × 2” | 10 | 1 gp |
| Belt pouch, small | 50 | 4” × 6” × 2” | 5 | 7 sp |
| Chest, large | 1,000 | 3’ × 2’ × 2’ | 250 | 2 gp |
| Chest, small | 400 | 2’ × 1’ × 1’ | 100 | 1 gp |
| Sack, large | 300 | 2’ × 2’ × 1’ | 5 | 2 sp |
| Sack, small | 150 | 1’ × 1’ × 8” | 1 | 5 cp |
| Saddle bags, large | 300 | 18” × 1’ × 6” | 80 | 4 gp |
| Saddle bags, small | 200 | 1’ × 1’ × 6” | 50 | 3 gp |